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The Knights Who Fell Up
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==== Combat begins ==== * Jericho burns his bg action, gets to go first! * Order: Jericho (15) → Astranna (10) → Alphie (10) → Dr. Quasit (10) → Anja (9) → Pressure Elemental x3 (8) → Gwyn (6) '''Round 1''' * Jericho shoots Quasit for 2dmg with his first shot. Quasit ducks out of the way, and the bullet goes just way. Very startled, he asks what that was, and Jericho replies “gun”. ** “I will make you rue this day (whoever you are!)” * Astranna sends Henrietta to go hide in a fallen tree, before trying unsuccessfully to talk Quasit down. Alphie looks to Jericho to confirm we’re fighting, before jogging up and taking the Guard action. Their attempt at using their bg action on Gwyn fails. * Quasit begins to tap different parts of the platform. ** “You dare fire upon me, your future overlord of the Sky Bound Lands?! Behold my charlie horse-majigger!” * He pulls out a 3 foot long golden rod, which begins to glow with pale green light. It fires a beam at Jericho, who’s hit and gets a charlie horse in his leg (detriment equal to ps on next roll). Jericho drops to a knee and groans, before realizing he overreacted, and holsters his gun. Quasit shouts to his Pressure Elementals. ** “Go! Crush them! Not to death, but to something not death! Unconsciousness!” * Anja uses Curse of the Eyeless Terror on Quasit, who bats at his face before recovering. He calls that cheating, and Anja shrugs and uses Command on him. The PE rush the nearest person, who turns out to be Alphie – they pressure slap Alphie, who takes the first two attacks on sp before taking the last on a health block. They take Tired I. * Gwyn takes a health block from one of the PE with her longsword, swinging for its core. '''Round 2''' * Jericho runs up behind Quasit (who compliments his speed) and offers him oysters. ** “I don’t want oysters!” ** “Fine. Then I’m gonna come up on your panel and start pushing random buttons.” ** “No! You are not allowed! I spray painted! This is my square!” * Alphie is given Know-it-All. Astranna’s mind reading ability triggers, as she wonders what Quasit thinks will happen… Quasit has 10d6, but somehow only rolls 2 successes, while Astranna rolls her max – which is also 2 successes. Because she did so well and Quasit did so poorly, the benevolent GM gives it to her, and she sees images of him being seated on a throne and being taken plates of fish, lobster, crab, etc. There’s a workshop for him, and people are chanting his name. Astranna tries to tell him fish will taste better and people will like him more if he’s nice and helpful, but he’s not sure why they’re talking about fish, and tells her to shut up. * Alphie takes a smack at the PE Gwyn injured with their gold cane, and disapparates it. Quasit hits Astranna with charlie horse-majigger, and Anja tries to help her. The PE take attacks on Gwyn, who takes it all on stamina, and attacks the one to her north. She gives Alphie the ability to move 20ft. ** “I can take these, you run!” '''Round 3''' * Jericho runs up to Quasit, trying to hit him with the blunt end of his knife. -2sp. ** “You are trying to stab me with a knife! This is an escalation!” * Jericho shoots one of the controls with his gun, and rolls to see what happens. On a 4, the machine’s lights start to blink, and a voice says the power is diminishing. Quasit shouts for the auxiliary power to turn on. The PE begin to sag, and lose their remaining sp. Quasit refuses to elaborate on his economic policy. * Astranna tries to grasp the core of one of the PE and hurl it away… she moves it 5ft. She tries to convince it to stop hurting her friends, but it wants to keep its benefits (dental). It doesn’t care about getting PTO. Quasit attempts to punch Jericho. ** “Alright, I didn’t want it to come to this, but I’m gonna have to put up my dukes – a good ruler knows when his subjects need to go down for a nap!” * Quasit whiffs horribly. Jericho doesn’t even move. The remaining PE attack Gwyn and Alphie, and both completely miss. Gwyn stabs the heart of one of the PE, and it pops and dissipates in front of her. Jericho, whistling, walks around Quasit and shoots at the remaining PE… but misses (and gains 1 HP! Yay!). He uses Note Up The Sleeve, and figures out that Quasit probably has other plans in the works. Based on the efficiency of this, he’s probably built a lot of machines in the past… this is his regular M.O. * Jericho kneels and asks Quasit how many times he’s tried this, and Quasit says he’s not good with the numbers, but verifies it’s more than 5. Jericho asks if he knows the definition of insanity, and tells him it’s trying the same thing over and over again. Quasit calls him an idiot and tells him it’s the state of being extremely mentally ill. Jericho is frustrated, and shoots the machine again, rolling a 3. The teleportation sequence activates. ** “No, no, you haven’t seen the last of me, Tattercoat Knights!” * It takes an embarrassingly long time for Quasit to disappear, but he does, and the last PE goes away with him.
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