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== Government Structure == ==== The Orics ==== [[Vorov]] broke down his government into Orics. Each Oric controls a facet of the government. The Orics, while all supposedly working together, do jostle for power. Rarely, [[Vorov]] will assert his authority to realign the Orics. One-hundred and twenty years ago, the Oric Moheta attempted to take sweeping control over Kovorov. They resisted Vorov’s attempt to relinquish their power. In response, Vorov manifested an avatar and crucified every member of the Moheta in the streets of Karjakin. This event is known as the Mohetan Bleeding. Invoking the name can send chills down the spine of any member of any Oric. While Vorov gives much freedom, he is still their [[Material gods|god]]. ==== Oric Divisky ==== The Oric Divisky is the clerical part of the government. They run the churches and worship of Vorov. Only high ranking clerics have access to magic. This process requires six years ofisolation in Brastroma followed by a grueling series of trials known as the Distria. However, many clerics of the Oric Divisky compensate for this by focusing in one of three fields: alchemy, medicine, or the material sciences. Due to this, the Oric Divisky has some of the finest scholarsin the [[The Rings|Rings]] under its crest. ==== Oric Magestov ==== The Oric Magestov runs governmental operations within Kovorov. This Oric’s leader is the Kovorovian Czar who is chosen by [[Vorov]] for life or until Vorov removes them from power or the Czar retires. Due to the Oric’s massive size, the Magestov can be slow moving to the rest of the world and the Kovorovian people. However, to the Magestov, Kovorov is like the ice. It changes slowly because going too fast or slow sends shockwaves across the world. Immediate problems are handled with haste, but there is no problem with taking careful stock of a situation before investing. ==== Oric Moheta ==== This is the Oric that controls the economics of Kovorov. From the production of silver to the minting of coin, all of it runs through the Moheta. Other works must petition the Moheta for coin if a venture is outside their assigned budget. The Moheta makes sure that Kovorov maintains its position as the predominant trading power on Ramesh. ==== Oric Sarafan ==== Sarafan is responsible for the soul of Kovorov according to [[Vorov]]. They make sure the culture is secure. Their duties range from planning holiday events, restoring heritage sites, and running the schools within Kovorov. Many archeologists are from the Oric Sarafan. Thus, their members can be seen all across Kovorov and Ramesh exploring unseen wonders relating to Kovorovian history. ==== Oric Voyen ==== The military falls under the Oric Voyen. This Oric, while not often deployed, stands ready at any moment. At the moment, the Oric Voyen supports the town guard in major population centers, defends transports, and clash with Zell soldiers in the Gravetti mountains. ==== Oric Zaklanik ==== Some call the Oric Zaklanik the favored of [[Vorov|Vorov.]] It is the job of this Oric to patrol Kovorov looking for users of magic. They are the finest mage hunters in the world. Led by Teodore Kostra, the Oric Zaklanik is one of the most feared. This Oric is almost most seen around Ramesh. Routinely, the Zaklanik cross Kovorovian borders to hunt mages. Other nations do not consent to this, but the Zaklanik are almost never seen discovered to be Kovorovian during their raids. However, the aftermath of a Zaklanik attack leaves no question in the mind of any who witness it. The Zaklanik are everywhere and will hunt any mage they hear about on the continent. ==== Torosk Third Born ==== The Torosk Third-Born are a sect of the Oric Voyen. Every third-born child from Torosk is conscripted into this elite fighting force. One in four die during training. However, if a recruit survives and takes their oath, they are one of the most feared warriors across Ramesh. Each Third-Born is a paladin and swears an oath to Vorov and the Czar. Third-Born are easily identified by their red half capes and golden helmets. These helmets block enchantment magic and mind-reading. Each Third-Born has a personal weapon which they forge themselves. Many also forgo their birth names and instead choose squad names. For instance, a squad might make their naming theme Canines, names of Kovorovian cities, or famous warriors from history. The Third-Born fortress is in Torosk and is called the Embermane Bastion. On the outside of the Bastion are a series of obelisks with the names of great Third-Born heroes etched into them. It is the dream of every Third-Born to have their name etched into a column.
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