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= Doud, the City of Bones [needs updating] = Once home to Fenrir the Invincible, the [[Doud|City of Bones]] was once located on the Prime Ring. Teleported to the Dark Ring after it became a swarming hive of undead, [[Doud]] is now a scar on the surface of its new home. With buildings made of femurs and swirling with dark magic, woe be to any traveler who loses their way in the Desert of Ash and comes too close to Fenrir’s domain. ==== ''History'' ==== A terrible necromancer named Fenrir was killed in a great battle in the region that would one day become Doz. For decades he had been posing as a regular person beneath the unsuspecting eyes of the Genasi who ruled the land. When the Genasi learned that Fenrir was a practitioner of low magic and that he was spreading his knowledge to other races, they attacked. The Genasi burnt and pillaged the surrounding villages, killing any allies of Fenrir they could find. In the end, the final straw came when the Genasi destroyed a small medusai village and slew Fenrir’s beloved medusai partner, Asphyxia. Her death sent Fenrir into a rage. From that moment he fought any Genasi that he could find. The necromancer swore war and vengeance upon all the Genasi. He said that the gods themselves would burn for the crimes of their chosen race. Eventually Fenrir, exhausted from constant fighting, was defeated. He was executed in the city square before thousands of people. Upon his death, his body was buried beneath the city of Tramidoz. However, his body was so filled with low magic, undead for miles rose under his command from beyond the grave. Fenrir reanimated then annihilated the city and turned it into a kingdom of the dead. This is the City of Bones. As Fenrir’s power grew the Genasi realized they could not stop the mad necromancer. Instead a group of powerful druids unite their powers and abilities. They gathered a book, ''The Vault of Echoing Scales'', brought to them by the dwarven monks of the local monastery. At the cost of releasing Hysma’zym’tererrock, a powerful proxy of the Titan of Echoing Scales, the progenitor of the Slaad, the Druids teleported the city of Tramidoz. By random chance the city crashed into the Desert of Ash on the Dark Ring. Upon arriving, Fenrir changed the city’s name to that of Doud. In elder ubaric, the symbol of Doud represents a spider and its web. Many ancient builders used it to single trapped buildings or haunted tombs that travelers should not enter. Since that fateful day hundreds of years ago, the City of Bones has remained in the Desert of Ash. It has grown in the wasteland, adding any travelers who wander past to its undead hordes, and followed the will of Fenrir. ==== ''Fenrir'' ==== Many believe that Fenrir rose from the dead due to him being so full of low magic. This is only partially true. In actuality, Fenrir used his great powers to defeat one of the five Aether Eaters, Calamity the Merciless Wolf. The fourth child of Xix and Zolona began to wreak havoc upon the peoples of the Prime Ring. With the Genasi, the gods, and their Saints being unwilling to fight Calamity, Fenrir decided to duel the beast himself. Many thought defeating Calamity was impossible. Calamity was the size of a mountain with jaws that could crush adamantine. Being a child of a titan, Calamity was immortal and not able to die since Death possessed no power over him. It was an impossible challenge. Yet, using ancient techniques, Fenrir combined primordial magic and low magic to shatter Calamity and merge the wolf’s spirit with his own. For the rest of his days, Fenrir dedicated himself to learning more about the Aether Eaters as he would attempt to seal each one. However, Calamity’s spirit was in constant danger of taking control. He retreated to live with the medusai and teach them about magic. It was his goal to spend the remainder of his life in peace. However, one day during an attack from Slaad on the Genasi, Fenrir used his powers to save the Genasi army from certain defeat. This revealed himself as a reviled low magic mage. What came next is a known story. What is unknown is what happened after Fenrir’s death. Since the spirit of Calamity was inside Fenrir, it kicked and thrashed against the cold embrace of death. Originally, it was Fenrir’s intent to drag all the Aether Eaters to the High God when he died. But there was vengeance to be had. At the crossroads between life and death, Fenrir confronted Calamity and Death itself. Fenrir asked for his beloved and all the souls of the fallen to be returned in exchange for Calamity. Death refused Fenrir’s offer saying that his tithe was non-negotiable. He would not make a deal with Fenrir no matter what. It was Death’s nature to be absolute. Next Fenrir asked Calamity what he would provide. The Merciless Wolf said he could bring Asphyxia back from the brink of death and allow Fenrir to exact his vengeance. Calamity promised Fenrir power unlike anything the necromancer could ever imagine. But Fenrir was not a fool. He knew that no mortal could remain sane when faced with the madness of the titans. What would come next was bloodshed that the mage would not be able to control. Therefore, Fenrir requested one-hundred tombs be built and packed with those killed by the Genasi. If he regained his consciousness or was killed, the tombs would open and allow his loved ones to go free. Until that time, those of titan blood would never be able to cross the threshold or harm the people inside. Calamity agreed to this and the deal was struck. Asphyxia and the other fallen were revived before their bodies were placed within chrysalises. The tombs were sealed as Fenrir rose. His mind was warped by Calamity’s power as the undead began to walk the Prime Ring. Now mad, Fenrir commanded them to slaughter the Genasi. He adopted the mission of the titans to wipe out the protectors of the Prime Ring. Eventually the mage would have succeeded if the power of the titans wouldn’t have been turned against him. Now Fenrir sits on the Dark Ring in his palace of bones waiting. His mind is fractured between the man he was and the monster he has become. This stalemate in his mind keeps him idle. If provoked the necromancer will attack, Calamity’s nature coming to bear, but that is infrequent. However, with each passing decade, Fenrir descends further and further into darkness. He will eventually merge with Calamity completely and become an Aether Eater with unrivaled power. When this happens Fenrir will launch forth from Doud and begin his mission to destroy every last remnant of the Genasi, their gods, and the power they protected. ==== ''Marching Dead'' ==== Doud has expanded since it was teleported into the Desert of Ash. Fenrir has constructed great towers made of rock and bone. The streets of the city are filled with skeletons, their flesh long having rotten away, as they continue building their legions. Divination experts who have often spied on the city estimate there are between two-hundred and four-hundred thousand undead within the city. Their numbers dwarf any other army found on the Dark Ring. It is often thought that if Doud’s dead began to march to war that every nation around the Sea of Screams would need to unite to survive. Sometimes the sky around Doud will flash with color. Fenrir has woven deep magic into the land causing any person who dies near Doud to immediately revive as two separate undead. The body becomes a zombie, which is added to the endless hordes, as the soul becomes a specter, ghost, or wraith. For every fallen mortal, Doud gains two more to its number. ==== ''The Cork'' ==== The location of the city is actually no accident. When druids used the power of the titans to send Fenrir away, it was the titans who allowed the action to occur. The City of Bones sits on a device called the Cork. This device, created by the Nyx, is designed to drain the Sea of Screams within hours. For the moment both Fenrir and Calamity wish to keep water within the sea. However, should this alliance within the mage falter, it is unknown how long Fenrir can keep the will of the wolf at bay. ==== ''Tower of the Twisted Staff'' ==== Over the millennia, Fenrir completed his magnum opus: the Tower of the Twisted Staff. This tower stands a quarter of a mile tall and is made out of bone. At the top of this power is a device which siphons the magical energy of the Dark Ring. Using the power contained within the tower, a mage can perform incredible feats of low magic. They can create new spells, forge legendary items, and even bend aether itself. Any novice mage can wield the power of a lich with the tower under their control.
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