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Lamplighter Levity
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==== Combat Ends ==== * The party questions Astranna’s fire. No one knew about it… including her! They volunteer to help her with her magic. She just hopes it doesn’t require her being mad again, since that’s why it happened in the first place. * Gwyn climbs on the machine to see if Quasit left anything behind… it doesn’t seem like he did, but some of the parts are finely machined, and she recognizes them – the machining is the same type, design, and technique used by Anwynn Artificing. She removes a custom bolt she’s seen used 100 times before… everything is the same. It is unmistakably Morgan’s. * Gwyn rapidly takes things apart and stuffs them in her bag, looking freaked out the whole time. She gets 5lb premium Quasit scrap, and tells the others (everyone sans Astranna, who stayed on the ground) that she recognizes the work on them – they look unmistakably like what her mother uses. Anja suggests that maybe since the scraps got here, it’s a sign we can get back where we came from. We decide to press Quasit on where he got all this next time. ** Astranna’s been sitting on the ground cross-legged, pulling up handfuls of grass, but stands when the others hop down. Gwyn offers her help walking, which she readily accepts. * We make our way back to Low Falutin. Some people poke their heads out of their homes, others cry out. ** “There they are! The Tattercoat Knights!” * One woman throws flowers at Jericho, other people throw handfuls of grain… and then he needs to make a physical save! He gets hit in the face by a brick. A turtle man with a wagon full of bricks gives a thumbs up. ** “Thank… you… Tattercoat… Knight…” ** “How did you throw that so hard when you’re so slow?” ** “It’s all… in… the angle…” * He picks up the wagon and runs away at regular speed. Jericho gives Piero a flower, and looks for a stand with celery. He finds one run by a rabbit-person, who asks if we were the ones who helped to stop whatever was going on over there, and they give Jericho the celery on the house. * Astranna checks on Henrietta, who’s chilling. Pecking at her and the grain. Henrietta says the sun is hiding, and Astranna tells her the stars are coming out to say hi, but soon the sun will come out to say hi again! * Anja takes Maple to a fish stall, and tells her it’s her choice, but she has to eat all of it. Maple wants to choose all of it, but eventually they settle on halibut, which Maple insists on eating indoors. * We go to the well, where Newton is waiting for us, and he tells us we look terrible. We ask if there’s somewhere we can stay for the night, and he tells us the Lamplighter’s Lodge; we can find a lodge pretty much everywhere we go. The Lamplighter looks out for all travelers. We pass through more of the town, and more people look and point at us, toss us some thank you’s and, among other things, some coins. Jericho grabs all of them – +30gp (dispersed amongst us). * We ask about Newton’s family, and he tells us his mom runs a stall, and his dad goes out and trades, bringing in new items from other villages (and Newton’s an explorer!). * We eventually make it to the Lamplighter’s Lodge, a 3-story domed building, with a series of lamps giving an orange hue to the street. We find out there’s no one to check in with or pay – it’s all covered by the clerics. Inside, the central chamber is filled with candles leading the way to a dining room, where animals in different vestments make their way around, putting bowls of porridge, fruit, and meat in front of travelers. * There’s a big book that shows which rooms are open and which aren’t – of 24 rooms, 11 are free, mostly on the first floor, but some on the third. The third floor ones are all 1 bed to a room, and the max is 3 beds to a room, though only one is like that. Jericho asks if we’d mind him having a single room, and no one does. Astranna asks to share with someone, and Alphie and Gwyn both volunteer, so they decide to all room together. Anja takes a single room for herself and Maple. * Jericho stops a pigeon cleric and asks for something cold. They give him an ice water, and he uses the glass on his black eye. ** “May the Lamplighter show you the lit path to your destiny.” * We head to our rooms, which are equipped with straw mattresses, and some pillows and blankets. Anja lets Maple out and gives her the fish. ** Maple looks at the fish. Sniffs it. Little bite. Consider it. Little bite. Sniff sniff. Bats the fish around a little bit. Little bite. – And she keeps on doing this. * Anja watches her with tired eyes, and if she ever stops watching, Maple starts yelling at her to pay attention. ** “What if I choke on the fish?” * Maple is happy that she’s finally inside, and doesn’t wish to go outside again. ** “I’ve got bad news for you, but I’ll tell you in the morning.” * Maple says that as long as it’s not that they’re going back outside, it’s fine. * Jericho goes to the communal bath. He sees rows of heated tubs, and in one is an 11 ft alligator, with its head partially out. Jericho takes the bath closest to the door, and the alligator slowly looks at him. Jericho attempts to shut his eyes and ignore it, but every minute or two he opens them and looks in that direction out of habit. Each time, the alligator’s a little closer. He leaves his eyes open, but still, every few minutes it takes a step closer. ** “Can I help you?” * The alligator continues to step closer, and it dawns on Jericho… there is no sentience in this creature. It’s just an alligator. As soon as he realizes this, he throws his pants on and sprints out (holding the rest of his clothes), running headfirst into a hippo. ** “Hey– oh, you’re a Tattercoat Knight. Hey, have you seen an alligator anywhere?” * Jericho points him inside the bath. ** “Oh! Princess! There you are!” * A growl comes from the alligator, and the hippo-man comes out with the alligator fireman-style over his shoulder, with a pink collar around its neck and a whole cooked chicken in its mouth. The hippo thanks him, and Jericho gets to finish his fucking bath. Piero tells him his celery is good. Jericho gets a hero point! * Astranna does a dance for Gunthar before bed. * In the Astranna-Gwyn-Alphie room, they decide to play a card game. Alphie teaches them BS, and says that when they were a kid, their friend Beatie convinced them BS stood for Bologna Sandwich. Since Astranna’s deck is missing the 9 of hearts, they ask the Gibbit for one, and the Gibbit eats Alphie’s blanket before opening its mouth and firing a continuous stream of 9 of hearts. Everyone pets the Gibbit, and get distracted from the game. * The Gibbit eats some of the floor, and they try to redirect it with scrap [1d100 – 48]. It starts blinking and twitching, making noises, before coughing up an hourglass. The sand in it flows against gravity. Astranna trades Gwyn the cigarette in exchange for the hourglass, and is very entertained playing with it. * Alphie tries to recycle a 9 of hearts to get a spirit board, and it throws up goo. They give it a days’ worth of rations, and they get… kind of a spirit board! There are letters mixed with weird arcane symbols. The Gibbit is uninterested in communication. * Jericho asks the Augury how to use the sand to contact Stella – his vision darkens, and he sees himself from a 3rd person perspective, floating in space inside a bubble. He cannot break through it. He throws the sand, and it does not get through the bubble. He watches himself look around, and grab what appears to be a small, long, blue crystal. As he grabs it, his hair whips and whips around the bubble, before breaking through. He throws the sand out, and it drifts through space, until amongst great cosmic clouds, he sees Stella floating there. As the sand whips around, all of a sudden, he’s back to himself, and the bubble closes over, like it’s repairing itself. * The vision ends, and he tries to send a dream of him and Stella walking in the woods. * We get a complete rest! * Those sharing the room notice Alphie buried under a mountain of blankets, and a tunnel going into the ground. It’s about 3 ft in diameter, and snakes down through the floorboards, through the foundation, into a basement, and even below that. The Gibbit is snuggled up to Alphie on the pillow. They give him scritches and breakfast, with no expectation of recompense. We go out to get porridge. * Astranna stresses about the hole, and wants to tell a cleric about it, but the party wants to wait until after breakfast. She just kind of pushes her porridge around, clearly worried – the Gibbit lays on her lap, making noises – and Jericho sighs, standing and finding the pigeon-cleric. He tells them we’ve unintentionally damaged the room, and offers payment. ** “These things happen between couples, I suppose. [...] We’ll have to see the damage, but I am sure the Lamplighter will provide.” ** The cleric tells him word has gotten out of our deeds yesterday, and thanks him. * Anja breaks the bad news to Maple, who feels hated and runs away. Newton walks in, saying bye to Maple as she runs past. He asks Jericho if he’s good at finding things. Jericho puts his spoon down and straightens his coat, saying that yes, he is good at finding things. Newton tells him there’s been a robbery last night, and Jericho’s eyes widen. ** “Do. Tell. Newton.” * He says a neighbor on his street was robbed – Mrs. Penderghast. A very important item was taken from her, and she’s been looking for it everywhere last night and this morning. Newton told her they had people who could help, but she thought he was telling tall tales. Jericho and Piero whisper to each other in celebration of their case, and high-five. ** “Okay, Newton, you’re gonna tell me more things.” * Newton tells us Mrs. Penderghast used up sunlight woven into sugar for this – that’s a rare thing. * On our way out, we pass by the room… the cleric and 3 others are standing and staring at the hole in dead silence, mouths completely open. One has a stick and is poking it. Astranna tries to give them 10gp, but Jericho stops her and gives them 25gp. Anja calls Maple, and bribes her with fish, along with telling Maple she was very jealous when Maple ate the very delicious-looking fish. Maple demands uppies. * One cleric counts out the gold, while the others look down. ** “Yes, but… how did it know where the natural gas deposit was?” * Anja tells Maple she’ll make scarves for her if she’s extra good (with blankets supplied by Alphie). No biting, using her words, being very cute… Otherwise, she’ll make Alphie a mega-blanket. ** “I will play your stupid game.” ** “Use your nice words, we don’t say ‘stupid’.” ** “I will play your game I find meaningless, but you put meaning in, despite all evidence to the contrary.” * As we head out, Alphie feels a shiver go up their spine, and their hand goes to the ball set within their necklace… there is now a very deep crack in it that seems to have been exacerbated by the cubes. They don’t pull any magic from it. * Session ends here! We gain 1 level, rolled by Dalton.
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