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==== Lower Roz ==== Below the splendor of the Upper Roz, is the Lower Roz. Some buildings within the Lower Roz are hundreds of years old, dating back to the founding of Karjakin. Sullenly, it is sometimes joked by the residents of the Lower Roz that while the nobles live in the city of silver, they live in Copper Town. Over the years, that has become the colloquial nickname of the Lower Roz, Copper Town. Despite what the name suggests, the residents of Copper Town do not live lives of complete disparity. At least, most don’t. There is a middle class located toward the front gate of the city. The further from the front gate a person wanders, the more decrepit Copper Town becomes. Lifestyles range from the wealthy merchant who is just below the threshold for entry into the Upper Roz to the career beggar who dies at thirty-five without ever having a roof over their head. Copper Town is both a melting pot and crucible for those who decide to carve out a life in it. Problems within the town vary wildly as well. Many residents are miners and thus, many have the physical scars of old mining accidents. Drugs are a problem as well. In the monotony of life, some fall victim as a way to break the cycle. The guard in Copper Town is also underfunded. Therefore, a hungry wererat or other beast might claim a dozen or two lives before the guard are able to assemble resources (or pay a group of adventurers) to deal with the problem. Crime within Copper Town is minimal. Most organized crime occurs in the Upper Roz and many communities within Copper Town are tight-knit. Miners watch out for miners and carpenters protect other carpenters. Despite this, the Stain continues to run drug and protection rackets. Unlike other organized crime in Karjakin, they actually dedicate most of their resources to Copper Town. The organization almost has a monopoly on crime with Copper Town. Yet, they are tolerated due to them giving back to the community. During times of crisis, famine, or economic downturn, it is the Stain who steps up to aid Copper Town. They are still brutal and criminals, but some in Copper Town look favorably on them. Despite the Orics forgetting Copper Town, the Stain never does. There are many ways for a young person to escape Copper Town. Many hop on a merchant caravan and never turn back. Others save their coins, buy a sword, and strike out as an adventurer. Those with magical talents might be let into the prestigious Madam Theravik’s School for the Magically Gifted. The school, located on the far Western side of Copper Town, takes in those with a natural proclivity to magic. Students gifted with high-magic or primordial magic talents they train. Those with low-magic talents they send to the Ard Magos. The school is constantly under scrutiny for its teaching of magic. Only through generous, private, benefactors can it keep its doors open. Even then, Madam Theravik’s only trains at most twenty gifted individuals at a time for no more than five years each. Others still follow an entrepreneurial route and start a business in Copper Town. Whatever the path, there is always a way upward in the Copper Town. That is perhaps why all are attracted to the city. No matter origin, creed, or beliefs, anyone can always find a way to succeed under the watchful eyes of [[Vorov]].
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