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== Kvef == At the edge of the continent lies Kvef. It is the northernmost city on Ramesh. Sitting at the edge of an icy sea, Kvef’s port is the home of Breoa’s navy. Although the port completely freezes over during the winter, this prevents any attack on the port. However, many question why Kvef continues to exist. Its freezing temperatures have necessitated biological adaptations from the populace and Giants continue to clash with the local population. Yet the people of Kvef stay. Many say they will stay until the world eventually freezes over and the city is buried beneath the snows for good. ==== Alone at the Edge of the World ==== The people of Kvef are isolationists. They keep to themselves. For them, being alone at the edge of the world is perfect. What few people they have to endure are mostly like them. This makes dealing with others more tolerable. To some Kvef is a frozen nightmarish place but to its residence, Kvef might just be paradise. ''“Leave”'' -the only words spoken to an [[Arket]] diplomat in their two month stay in Kvef ==== Home of the Navy ==== The navy of Kvef sits within the port. Most of these ships are outfitted with elementrix to give them an extra edge in combat. Additionally, the Breoans have begun adding a new type of ship to their navy. This ship has a top deck covered by a reinforced wooden dome. Using a plethora of elementrix, the ship, known as a Penguin, can submerge itself below the waves at a depth of one-thousand feet for up to a week. This ship is top secret and has not seen combat. Yet, the generals of Breoa are sure that their Penguins will allow them to succeed in any naval campaign. ==== Raiding to Survive ==== During the spring and summer, raiders operating out of Kvef work overtime. The city cannot grow its own food. Therefore, the raiders must plunder enough in the warm months before the port freezes over and Kvef is trapped for the winter. ==== Frost Rat Rangers ==== There are many dangers out in the arctic wastes. Therefore, Kvef fields a force of three-hundred rangers known as the Frost Rats. It is the job of these rangers to protect Kvef from any threats that might wander near the town. Hunting giants is the specialty of the Frost Rats. To many, the Frost Rats have giant hunting down to a science. During times of conflict with the giants, many believe that Kvef has only survived due to the Frost Rat’s efforts. In the last thirty years the Rats have begun documenting every giant they have killed. The current tally stands at over four-hundred dead giants. Bones of some of the biggest hang above the Frost Rat’s base. ==== Masters of Ice ==== Ice is the most abundant resource in Kvef so they use it. Food is stored in ice boxes, houses are reinforced with snow and ice to keep heat in during the winter, and the populace has become especially adept at using their elementrix to shape ice. They have built walls twenty feet high, full houses, and even a ship out of ice. Every year, the people of Kvef keep pushing the envelope of what they can create out of ice. ==== Altered Physiology ==== The weather has forced the people of Kvef to adapt. Those born in Kvef are born supernaturally resistant to the cold. Scholars can only assume that the people of Kvef, given enough time, will evolve into entirely new races. ==== Kvef Physiology ==== A person born in Kvef is resistant to the cold . They can tolerate temperatures as low as −30 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −70 degrees Fahrenheit. However, they are also vulnerable to fire damage and gain one point of exhaustion every hour they are in an area above 80 degrees Fahrenheit.
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