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== Kaldr == In the year 153 BR, Kaldr was a city under the control of Kovorov. It was central to Kovorov having complete control of the Barrow river and its trade routes. Yet, by 151 BR, Kaldr had fallen to [[Breoa]]. The Breoan Queen, Ashild Glofundottir, assembled a Breoan warband unlike any seen in history. [[Brenkendahl]] wove a shroud of twilight around the warband that hid them from the scouts of Kovorov. With the promise of riches and warmth, the warband surged forth over the Bridge of Fentyr. Unprepared for the attack, the Kovorovian defenders fought valiantly. They would have fallen after the first day if a third-born company had not been in the city. The warriors were there training but instead got experience. The sixty-three third-born took the bridge at noon. They fought until night-fall alone, giving the rest of the Kovorovian forces time to dig in, tend to casualties, and contact the Czar for aid. Only eight third-born lived as the sun sank below the sky. The rest gave their lives. The next day, fighting on the bridge was fierce. Kovorov paid dearly in their defense but they continued to hold. At day’s end, it seemed like they would stalemate Breoa long enough for the Czar to arrive with reinforcements. On the third day, the [[Breoa|Breoans]] sent forth their berserkers. As the Kovorovian defenders prepared to hold, Breoan witches entered the fray. They called down lightning from the sky and shook the ground. The defenses broke and berserkers ran into the city. Kaldr was sacked that day. Two days later, the Czar was ten miles from Kaldr with a great reinforcing army. The Nameless Czar was not expecting Ashild Glofundottir to have flanked her position in the night. Ashild attacked the marching army. Arrows, spears, and magic blotted out the sun. The Nameless Czar attempted to rally their troops until they were met by Ashild on the battlefield. They fought and Ashild killed the Nameless Czar. Kovorov’s forces were saved by one of its captains which led the army back to a fortified position. All knew that the chance for retaking Kaldr was lost. The city’s defenses were being strengthened, the Czar was dead, and reports began coming in that said [[Nation of Zell|Zell]] was amassing armies on the Southern border. In reality, [[Nation of Zell|Zell]] was never going to attack. Ashild had paid them to amass to keep Kovorov from bringing its forces from Torosk or Ramiborg. [[Vorov]], in anger, struck the name of the Czar from the records. He erased their name from all his followers then cursed any who would dare say the name. The loss of Kaldr is considered Kovorov’s greatest defeat. A few Czars since have attempted valiantly to retake the city. All have died instead of retreating. Breoa keeps a gargantuan defense force in the city at all times. Coupled with incredible defenses, both material and magical, and Kaldr is thought to be untakable. ==== Bridge of Fentyr ==== The bridge connects Kovorov and [[Breoa]]. Constructed by the great inventor Fentyr, it is an architectural marvel. The bridge has many separate gates that can bar passage down the Barrow river. Infusions of dragon bone into the stone make the structure especially resistant to magic attacks. ==== The Oracle ==== Vaska Ivanova is the current Oracle of Kaldr. She is a follower not of [[Vorov]] or [[Breckendahl]], but the [[High gods|high god]] [[Time]]. Her nickname among the people is granny Vaska due to how she takes care of those that come to her for help. To get to Vaska, a person must climb the Remya pyramid in the center of Kaldr. Some think that Kaldr itself sprung up around the pyramid. Divisky scholars have dated some stones that make up the pyramid to be older than the year 2,500 BR. When entering the pyramid at the top, a person enters into a long hallway. If they have intent on harming Vaska, they shall walk this hallway forever and never leave. Vaska is an elf so this has happened once or twice. If their intent is good, the person enters into a demiplane. This demiplane is filled with a forest. In the forest is Vaska’s home where she receives travelers. Vaska simply asks Time for visions. Sometimes she gets none for a traveler. Sometimes it's a prophecy, a vision, a riddle or a picture. Every traveler is different. Vaska helps try and interpret where she can but is careful not to over step. Sometimes, Vaska is seen away from the pyramid. People have reported her working as a barmaid, tending fields of crops, begging on the street, and more. None see her exit the building. Additionally, there are reports of her giving prophecies the same day she was reported to be across the continent of Ramesh. Divisky scholars believe she has powers to alter time but have not been able to prove this. Whatever the case, there is no rush to understand such things. All reports point to Vaska helping those she visits away from the temple. It is a sign of good luck. In fact, Vaska is so highly favored that Vorov declared her a friend of Kovorov and that her will is his will. Never has an elf been so highly praised in the nation’s history. ==== Spies Abound ==== Just because Kovorov no longer holds the city does not mean they do not know what goes on in it. Spies fill the streets of Kaldr. Not just from Kovorov but also [[Nation of Zell|Zell]], [[Ark]], and many from the [[Unclaimed Lands]]. To many, Kaldr is a prize that is not yet won. It is rumored that 1 in 500 people within the city is a spy or informant of some kind. ==== Jarl Petra Halvorson ==== The leader of Kaldr is an unmovable pillar of strength on the political landscape. Petra is an aether soul with an awakened [[Torvian]] that grants her divination abilities. With the ability to glance into her future, Petra has been able to avoid many plots designed to rip Kaldr away from [[Breoa|Breoa.]] Jarl Halvorson is known to be a titanic force in combat. Her ability to predict the future makes landing strikes on her nearly impossible. However, the Jarl rarely fights. It is theorized by the Oric Divisky that Halvorson’s Torvian has a weakness she is trying to hide. Note: Petra Halvorson is created with the intent to be a trans character.
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