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== Where You’re From == The Rings of Meropis are home to a wide variety of unique and varied place full of many cultures. Residents of the Rings are never far from a fantastic new place. === The Ramesh Confederation === After the end of the Vitality War, the continent of Ramesh unified under the Ramesh confederation. This confederation of states has a loose peace treaty with each other which has brought stability to an often war-torn continent. While attacks from monsters and extra-dimensional threats are still common, the confederation seeks to provide order in the chaos. Bandits, monsters, and injustice still talk the land, but large scale conflict is a thing of the past. ==== Nation of Zell ==== The nation of Zell is a military powerhouse on the continent. With the mindset of conquerors, the nation continues to pioneer new weapons, battle tactics, and other means to wage conflict. It is Zell who has taken up the mantle of protecting Ramesh against Arket, Mind Flayers, and other threats. However, they are not only war mongers. Since the return of their patron god in 716 A.R., the nation has rebuilt its infrastructure to the point where it rivals the marvels of Amalathea. ==== Kovorov ==== Home to the northern will, Kovorov rules the northern wastes of Ramesh. Loyal to the god Vorov, the people of the north hate magic and love vodka. They are the richest nation, with vast deposits of minerals and ore. While peace loving, Kovorov is thought to be a sleeping giant. If the nation continues to hoard its vast resources behind the Gravetti mountains having fallen back into isolation after the Vitality Wars. Yet, a stain lingers over the land. The Kovorvians committed horrible human rights violations which included an attempted genocide of the Tieflings during the war. The shame lingers over the people to this day. ==== Breoa ==== The seafaring people of Breoa were born into a harsh landscape. Their soil does not grow bountiful crops or produce rich ore deposits. To compensate, the Breoans have become master sailors, artificers, and raiders. Their ships sail the seas and rivers of Ramesh, taking anything of value they come across. The Confederation often sanctions Breoa but they claim no responsibility for rogue elements within their nation. Breoa is pivoting toward an economy where they harness elements to create elemental-based magical equipment. Elementrix blasters, ships powered by elemental engines, and improved clothing with elemental heating elementals all flow from the borders of Breoa. Old and new continue to clash though as the Breoa of yesterday struggles to avoid being consumed by the future. Some fear a civil war is brewing. ==== Arket ==== Loyal to the new god Ark, the people of Arket have closed themselves off from the world. Evil lurks in the jungles behind a great shroud. None, not even the High Gods, can see behind the veil. All who have tried to venture inside either cannot enter or never come back out. Arket is thought to be the greatest threat to Ramesh. ==== Dalekingrad ==== Born during the Vitality Wars, Dalekingrad is a nation dedicated to exploration. The people are welcoming, wishing travelers from all over to visit. They worship a pantheon of material gods and immortal beings who all make visits to the area. This pantheon includes: The Maiden, Ishin, Magion, Zorya, Corania, Brekendahl, Zell, Zetian, and Helmuth von Grayz. ==== Unclaimed Lands ==== There are some lands in Ramesh that are not claimed by any one nation. They are lands filled with city states, independent hamlets, and roving warbands. Individual material gods rule small regions, providing power to their few followers. Maps of the land are almost never made. Cartographers rarely can traverse the lands safely. Furthermore, as soon as a map is made, it is almost always out of date. Villages can disappear in a night due to both men and monsters. The Unclaimed Lands are a place of change, chaos, and for some, opportunity. ==== Draconic Kingdom ==== At the end of the Sea of Glass, lies the islands that make up the Draconic kingdom. Here, away from the main continent of Ramesh, the Metallic Dragons rule. Many reptilian races like kobolds, troglodytes, and dragonborn hail from these lands. ==== Aquar ==== Below the frozen sea to the North of Ramesh, near the edge of the Prime Ring, is the underwater city of Aquar. At the edge of a deep oceanic trench, Aquar houses all the wonders of the undersea world. Many wonders from the ancient Genasi empire can be found in Aquar. ==== Dark Ring ==== The most dangerous Ring, the [[Dark Ring]] is home to many horrors. Not only do the Mind Flayers call this Ring home, constructing their massive underground fortresses in the apocalyptic landscape, but also constant Nyx attacks. The Nyx are the race of gray skinned humanoids that live on the Dark Ring. They and those who call the Dark Ring home are called Sadians by outsiders. While tensions have eased after the Vitality War, the Sadians still are not pleased by the people of the Dark Ring. However, the Dark Ring has continued to thrive. The Eshai Calliphate is a bastion of knowledge and wealth for not only the Dark RIng but the Rings of Meropis themself. Kar-Thonis under the leadership of the twin goddess Cissaya has begun turning the gray desert into lush grasslands. This has been met with resistant as massive internal struggles still plague the young nation of Kar-Thonis. Finally, the authoritarian Qis empire seeks to use its undead hordes to expand. The Social Harmony Division of the Qis constantly seeks to topple the governments of the Dark Ring. ==== Primordial Ring ==== Filled with primordial energy, the primordial ring is home to the Fey. However, with so much primordial energy, things can sometimes become warped. Archfey rule over different domains on this Ring. Their wild natures cause vast swings in the landscape. However, many still call the Ring home. As of 786 A.R., the Primordial Ring is still recovering from the Vitality War. The Ring was temporarily broken in half and almost all life died on it. While the Ring was restored, residual darkness still remains. ==== Titanic Ring ==== After the end of the Vitality War the Titanic Ring was remade. Millions of souls reformed from the detritus of war and the spark of hope that rekindled into a roaring inferno. All that was broken was remade. Now the newest Ring sits orbiting Null with its siblings once again. The Twin Empresses, Ishin and the Maiden, now sit upon Mithril Thrones in the capital city of Amalathea. From beneath the canopy of the Tree of Quelling, they command the counties of Ardyria as their influence stretches to the continents of Xorgaddon, Draulmyr, and Shah Vaedin. They are aided by the Retainer Counts of Ardyria. These counts provide counsel to the Twin Empresses, control over their counties, and the power necessary to fend off the threats that plague the new ring. And there are indeed many threats. During the Vitality War the silence of the Cosmic Stack was sundered by the cataclysmic clashes that occurred. The Endless stir from beyond the veil. They send the Dark Triad forth to destroy all that the noble heroes of the Vitality War fought to protect. Their powers grow by the day as they threaten to disturb the booming Age of Innovation brought on by Corania, Lazarus Stark, and the unparalleled era of peace brought on by the efforts of the Seraphs. Yet, all is not perfect. The Catastrophe of Xorgaddon still hangs in the mind of a weary population. Shah Vaedin is still wild, patrolled by the remnants of those who never surrendered during the Titanic Wars. Rumors also circle of the return of the Silent Queen whose power puts fear into the hearts of all. The year is 786 A.R. as the great powers begin to turn once more on the Rings of Meropis. The Dawn of Demons is at hand…
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