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=== Culture === Being the first inhabitants of the Dark Ring, the Sabian culture has evolved into something all its own. With limited influence from the other Rings, the Sabians are often looked at as alien to the others on the Dark Ring. In reality, the Sabians know, the other nations are the aliens. ==== ''Sabian People'' ==== The Signoria of the Nyx really encompasses all the Sabian people. Sabians are the native born of the Dark Ring who embrace the nature of the Ring, its connection to low magic, and seek to live in harmony with its natural cycles according to the Signoria. Many scholars understand it is a blanket term for the citizens of the nation and is probably rooted in a tribalistic mindset. There was once a time when the Signoria petitioned other towns, cities, and even nations to join the Sabian people but they were rebuffed. Now the Signoria does not ask. Their empathy and patience only extends so far. ==== ''Beneath the Sands'' ==== Traditionally, the Sabian people have made their homes underground. It is more resistant to the intense cold that a night on the Dark Ring brings. Additionally, Mind Flayers have a significantly harder time assaulting a well defended set of warrens than a lone town sitting isolated on the surface. This is why the Sabians cannot understand why the other nations insist on keeping their settlements above ground. Over the centuries the Nyx have perfected living below ground. Their intricate, uniform, tunnel systems have been known to easily support upwards of ten-thousand individuals while being unobserved on the surface. The city of Mo’ack was only discovered by the other nations on the Dark Ring in 640 AR when it already contained sixty-thousand citizens. This caused a slight panic as the other countries began to worry about whether there were more hidden cities they did not know about under their feet. ==== ''Sai and Kunai'' ==== The Nyx adopted the sai and kunai during their wars against the Ruvor and the Arnyr. A sai’s defensive capabilities paired with their lethal quickness made them the ideal weapons for cutting through the Ruvor in their tunnels underground. On the other hand, the kunai were perfect for picking off the Arnyr as they flew above the battlefield. To this day the Nyx still revere their ancient weapons, further iterating on their old techniques as they have clashed with mind flayers and other races. ''Custom Item: The Sai'' {| class="wikitable" |'''Name''' |'''Cost''' |'''Damage''' |'''Weight''' |'''Properties''' |- |Sai |15 gp |1d4 piercing |1 lb |''Finesse, Light, Special'' |} '''Special.''' While wielding the sai, you gain an extra +1 to your AC. ==== ''Language Barrier'' ==== The Signoria often encounters a language barrier when interacting with other groups. Common is not spoken in Signoria nor abyssal, infernal, elvish, or undercommon. This is partially due to the fact the Nyx cannot speak common and do not want to speak the other languages. According to the Signoria’s chronicle, common as a language was a gift from Sin. The High God gave it to the sentient races as a poisoned gift. He wove within the language malicious words and concepts designed to sow discord. Since the Nyx unlinked themselves from the corruption of Sin, they cannot speak common without growing incredibly ill. Other Sabians, out of principle, do not use common or the other languages. However, due to the language barrier, they have a hard time explaining why to the other nations. With the very words necessary being fraught with Sin’s influence combined with active aggression against Signoria, the Sabian people have stopped attempting to warn others. They simply do not speak the language and live with the barrier. ==== ''Burning the Dead'' ==== Unlike other cultures on the Dark Ring, the Sabian do not mummify their dead. Instead they burn their dead leaving not one bone remaining. While the Sabian people believe in the Day of Final Mourning, they see it as an apocalypse. The idea of the dead walking again reminds them of old wars. Nyx in particular see the souls being trapped within their bodies again, taken away from paradise, as terrifying. Therefore they destroy the bodies of their loved ones after death to prevent this. ==== ''Stolen Design'' ==== It was actually the Nyx who made the first Astral Lighthouse design. They built the first 2000 years ago to chase the Arnyr through space. It was destroyed by war. Copied. The other nations of the Dark Ring keep stealing the material the Nyx need to make another. When the Arnyr fled into the stars, the Nyx worked tirelessly to find a way to chase after their old enemies. Eventually the surviving Nyx were able to construct the first Astral Lighthouse. This lighthouse was small, capable of only launching small ships beyond the Rings, but it was enough to send the first Astral Ships to chase the Arnyr. However, over the years, the lighthouse fell into disrepair after many mind flayer attacks. Yet the plans remained. Travelers from the Prime Ring stole the plans and eventually copied them to create the first Astral Lighthouse on the Prime Ring. Since then the Nyx have wanted to build more Astral Lighthouses but consistent encroachment from other nations have made it difficult. The lands of the Eshai Caliphate are rich with the necessary materials needed to build Astral Lighthouses. These resources, which the Sabians believe to be rightfully theirs, are not sold to the Signoria. Thus, the creators of the Astral Lighthouse design cannot build one for themselves. ==== ''Survivors'' ==== At the core of the Sabian society is the fact they are survivors. No matter how bleak the situation, they always fight to live. They have a motto: ''krach tak zy''. In common, the phrase roughly translates to “just live baby.” In times of great struggle it is a rallying cry for all the Sabian people. As long as they live everything will be fine.
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