Zell (god): Difference between revisions
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Once a [[Saint]] for the old [[Clovian Republic]], during the fall, Zell was one of the few [[Saint]]<nowiki/>s to survive. A fervent supporter of the old ideals, at least in name, Zell has attempted to complete the [[Clovian Republic]] once again. With an emphasis on skill, discipline, and focus, Zell is perhaps one of the only gods that could accomplish this vision. It also helps that Zell is the uncontested best duelist among all the Material Gods on Areth. With his weapon Promise, an item that can morph into any weapon, Zell always has the right tool for the job. Other Material Gods who attempt to fight the juggernaut face a storm of carefully calculated attacks that can break even the most seasoned foe in seconds. Zell is also reclusive. The Material God spends most of his time at his fortress in Caer Ortus. Without servants or companions, Zell roams his halls. None, not even his [[Saint]]<nowiki/>s, know exactly what he does within. Although there are none who have been brave enough to ask. In appearance, Zell resembles an angel. Six angelic wings the color of gold stretch from his back. The God has deep black skin with long hair twisted into dreadlocks that fall halfway down his back. Promise is kept in a special sheath on his belt since the weapon normally resembles a simple dagger like one a peasant farmer might wield. | Once a [[Saint]] for the old [[Clovian Republic]], during the fall, Zell was one of the few [[Saint]]<nowiki/>s to survive. A fervent supporter of the old ideals, at least in name, Zell has attempted to complete the [[Clovian Republic]] once again. With an emphasis on skill, discipline, and focus, Zell is perhaps one of the only gods that could accomplish this vision. It also helps that Zell is the uncontested best duelist among all the Material Gods on Areth. With his weapon Promise, an item that can morph into any weapon, Zell always has the right tool for the job. Other Material Gods who attempt to fight the juggernaut face a storm of carefully calculated attacks that can break even the most seasoned foe in seconds. Zell is also reclusive. The Material God spends most of his time at his fortress in Caer Ortus. Without servants or companions, Zell roams his halls. None, not even his [[Saint]]<nowiki/>s, know exactly what he does within. Although there are none who have been brave enough to ask. In appearance, Zell resembles an angel. Six angelic wings the color of gold stretch from his back. The God has deep black skin with long hair twisted into dreadlocks that fall halfway down his back. Promise is kept in a special sheath on his belt since the weapon normally resembles a simple dagger like one a peasant farmer might wield. | ||
== Worshippers == | == Worshippers == | ||
Zell worshippers can only be described as zealots. The orthopraxy of Zell’s faith is precise like the god that it advocates for. Worshippers are supposed to attend church at least once a day. Prayer occurs at first light, midday, supper, and last light. The consumption of vermin like rats, pigeons, or insects is strictly forbidden as well. Worship usually happens in massive cathedrals dedicated to Zell and his Saints. The largest cathedral, located in Krai, is said to be able to house more than ninety-thousand people (almost athird of the city’s population). However, most cathedrals tend to be able to hold at least ten-thousand. Even the villages throughout Zell contain temples that would put to shame those in other nations. | Zell worshippers can only be described as zealots. The orthopraxy of Zell’s faith is precise like the god that it advocates for. Worshippers are supposed to attend church at least once a day. Prayer occurs at first light, midday, supper, and last light. The consumption of vermin like rats, pigeons, or insects is strictly forbidden as well. Worship usually happens in massive cathedrals dedicated to Zell and his Saints. The largest cathedral, located in Krai, is said to be able to house more than ninety-thousand people (almost athird of the city’s population). However, most cathedrals tend to be able to hold at least ten-thousand. Even the villages throughout Zell contain temples that would put to shame those in other nations. |
Revision as of 15:47, 29 January 2025
Once a Saint for the old Clovian Republic, during the fall, Zell was one of the few Saints to survive. A fervent supporter of the old ideals, at least in name, Zell has attempted to complete the Clovian Republic once again. With an emphasis on skill, discipline, and focus, Zell is perhaps one of the only gods that could accomplish this vision. It also helps that Zell is the uncontested best duelist among all the Material Gods on Areth. With his weapon Promise, an item that can morph into any weapon, Zell always has the right tool for the job. Other Material Gods who attempt to fight the juggernaut face a storm of carefully calculated attacks that can break even the most seasoned foe in seconds. Zell is also reclusive. The Material God spends most of his time at his fortress in Caer Ortus. Without servants or companions, Zell roams his halls. None, not even his Saints, know exactly what he does within. Although there are none who have been brave enough to ask. In appearance, Zell resembles an angel. Six angelic wings the color of gold stretch from his back. The God has deep black skin with long hair twisted into dreadlocks that fall halfway down his back. Promise is kept in a special sheath on his belt since the weapon normally resembles a simple dagger like one a peasant farmer might wield.
Worshippers
Zell worshippers can only be described as zealots. The orthopraxy of Zell’s faith is precise like the god that it advocates for. Worshippers are supposed to attend church at least once a day. Prayer occurs at first light, midday, supper, and last light. The consumption of vermin like rats, pigeons, or insects is strictly forbidden as well. Worship usually happens in massive cathedrals dedicated to Zell and his Saints. The largest cathedral, located in Krai, is said to be able to house more than ninety-thousand people (almost athird of the city’s population). However, most cathedrals tend to be able to hold at least ten-thousand. Even the villages throughout Zell contain temples that would put to shame those in other nations.