Prime Ring: Difference between revisions
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raiders. Their ships sail the seas and rivers of Ramesh, taking anything of value they come | raiders. Their ships sail the seas and rivers of Ramesh, taking anything of value they come | ||
across. They are aided by their ability to tame | across. They are aided by their ability to tame [[Elementals]]. This skill, which is a closely guarded | ||
secret by the Breoans, allows them to infuse their vessels with elemental energy. | secret by the Breoans, allows them to infuse their vessels with elemental energy. | ||
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There are some lands in Ramesh that are not claimed by any one nation. They are lands filled | There are some lands in Ramesh that are not claimed by any one nation. They are lands filled | ||
with city states, independent hamlets, and roving warbands. Individual | with city states, independent hamlets, and roving warbands. Individual [[Material Gods]] rule small | ||
regions, providing power to their few followers. Maps of the land are almost never made. | regions, providing power to their few followers. Maps of the land are almost never made. | ||
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At the end of the Sea of Glass, lies the islands that make up the Draconic kingdom. Here, away | At the end of the Sea of Glass, lies the islands that make up the Draconic kingdom. Here, away | ||
from the main continent of Ramesh, the Metallic Dragons rule. Many reptilian | from the main continent of Ramesh, the [[Metallic Dragons]] rule. Many reptilian [[Races]] like | ||
kobolds, troglodytes, and dragonborn hail from these lands. | kobolds, troglodytes, and dragonborn hail from these lands. | ||
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city of Aquar. At the edge of a deep oceanic trench, Aquar houses all the wonders of the | city of Aquar. At the edge of a deep oceanic trench, Aquar houses all the wonders of the | ||
undersea world. Many wonders from the ancient Genasi empire can be found in Aquar. | undersea world. Many wonders from the ancient [[Genasi]] empire can be found in Aquar. |
Revision as of 15:03, 23 January 2025

The Prime Ring
Home to the continent of Ramesh, the Prime Ring is said by its inhabitants to have been created first. There is no scholarship to support these statements and many think it might be propaganda that has passed into legend. Upon this ring sits the continent of Ramesh.
Nation of Zell
The ever expanding nation of Zell is the military powerhouse of the continent. With the mindset
of conquerors, Zell has continued absorbing its neighbors. Yet now, Zell’s influence might finally
be waning. Arket has recently declared its independence from Zell. However, all who are
knowledgeable in politics are aware that this is a temporary setback for Zell. Their military might
is still terrifying and their patron god still desires new lands.
Arket
Loyal to the new god Ark, the people of Arket believe in going back to nature. They embrace the
natural world and attempt to live in harmony with it. Their cities, towns, and hamlets are lush,
filled with life, and wonder. So far, they have survived Zell’s pushes to reclaim it through
powerful diplomatic bonds and the great destruction caused by the shaking of Zell.
Breoa
The seafaring people of Breoa were born into a harsh landscape. Their soil does grow bountiful
crops or produce rich ore deposits. To compensate, the Breoans have become master sailors and
raiders. Their ships sail the seas and rivers of Ramesh, taking anything of value they come
across. They are aided by their ability to tame Elementals. This skill, which is a closely guarded
secret by the Breoans, allows them to infuse their vessels with elemental energy.
Unclaimed Lands
There are some lands in Ramesh that are not claimed by any one nation. They are lands filled
with city states, independent hamlets, and roving warbands. Individual Material Gods rule small
regions, providing power to their few followers. Maps of the land are almost never made.
Cartographers rarely can traverse the lands safely. Furthermore, as soon as a map is made, it is
almost always out of date. Villages can disappear in a night due to both men and monsters. The
Unclaimed Lands are a place of change, chaos, and for some, opportunity.
Draconic Kingdom
At the end of the Sea of Glass, lies the islands that make up the Draconic kingdom. Here, away
from the main continent of Ramesh, the Metallic Dragons rule. Many reptilian Races like
kobolds, troglodytes, and dragonborn hail from these lands.
Kovorov
Home to the northern will, Kovorov rules the northern wastes of Ramesh. Loyal to the god
Vorov, the people of the north hate magic and love vodka. They are the richest nation, with vast
deposits of minerals and ore. While peace loving, Kovorov is thought to be a sleeping giant. If
the nation ever unleashed its vast resources and moved over the Gravetti mountains, Ramesh
might need to band together to stop the oncoming horde.
Aquar
Below the frozen sea to the North of Ramesh, near the edge of the Prime Ring, is the underwater
city of Aquar. At the edge of a deep oceanic trench, Aquar houses all the wonders of the
undersea world. Many wonders from the ancient Genasi empire can be found in Aquar.