Trapped and Trippin'
Historian: Caleb. Date: 08/25/2025
TATTERCOAT KNIGHTS: ACT 4, EPISODE 4, SESSION 32
⋆༺❀༻⋆ TRAPPED AND TRIPPIN’ ⋆༺❀༻⋆
23 Knewidi, 777 AR
ONCE UPON A TIME, the Tattercoat Knights had a lovely lunch with the lord of the castle, Piranesi. After some discussion, it was decided that Jericho and Astranna would fulfill the chef’s role. After lunch ended, the party discovered Jericho’s fortune-telling room, which appeared to be the site of the ritual, though most evidence had been swept away. Gwyn spoke with her hammer, and it exploded, as did her legs. Jericho and Astranna created temporary new legs for Gwyn, before Astranna hustled off to start in the kitchen. Alphie invited Inora to the ball, before promptly replacing her with an almost 7-foot tall warrior woman. We attended the ball, where Alphie caused a political split and a subsequent (surprisingly unrelated) brawl, Jericho tried meth, we met the infamous Apophis, and Prudii got plastered.
- Shannon gives the recap!
- Piranesi looks to Alphie and Astranna as they enter, greeting them.
- “Wonderful to meet you… again.” (Alphie)
- Piranesi asks where Inora is.
- “She went to go get something. I’ll go… make sure she knows where to go.”
- Alphie ducks out. They make a spirit check (2 successes). It feels like there’s a little resistance, but if they want, they can pull Inora out. They do so.
- They tell her she seemed cold before, and warm her with Abhidha’s necklace again. Alphie offers for Inora to join her for lunch – then specifies it’s with other people. Inora seems hesitant, but agrees.
- Piranesi smiles.
- “Ah, there you are, Inora. Hello.”
- Inora gives a bit of a nod, and goes and sits nearest to Alphie’s seating arrangement. Astranna, Gwyn, and Jericho all get to make a check of their choice. Gwyn gets 4 (phys), Astranna gets 4 (mental), and Jericho gets 2 (mental). Astranna and Gwyn are invited to join the GM in Side 1.
- Once everyone is back from Side 1, Alphie asks about what our precise role is in the party. Piranesi asks what she means.
- “It’s been a long few days, I’m trying hard to remember, are we just regular guests, or is there something we’re doing in particular..?”
- “Well, Jericho has agreed to help with some of the serving and cooking, but you’re, of course, the Tattercoat Knights.”
- Jericho asks about allergies, and finds out there’s a wool allergy. Alphie asks if we’re expected to wear the iconic coats, and he says he’s never seen us without them. They say theirs is wool-lined. We find out the entirety of the Babel Party is allergic to wool.
- “Do we like them? I can’t remember.”
- Piranesi cocks his head to the side.
- “Um… I… pros and cons.”
- “Anyway, when did you want me to start?” (Jericho)
- Piranesi says he can begin whenever he likes – the ball begins at 6, and the chef already had a menu prepared. Astranna asks to help with the cooking, and Jericho agrees. Anja says she’ll be assessing the outfits for tonight, and Piranesi says they’re always top-notch. Gwyn asks if he needs any other help tonight, and he says everything is pretty much sorted except for the chef. Our presence at the party is gift enough.
- “This meal has been absolutely scrumptious. Perhaps we should do this again sometime. But of course, still some finishing touches, I would bid you all adieu.”
- Piranesi gives a small bow to us before heading out. Jericho wonders if he’s feeling watched, or notices anything… he makes a spirit check (2 successes). Apart from Practical (who’s at the edge of the room) and us, he doesn’t feel any particular source. Anja says we can take this to the sewing room, so we can pick out our outfits.
- Jericho looks for his room – he passes by a room that has a crystal ball at the center, with thick velvet curtains. A tell-tale fortune-teller’s room. He looks inside. The ball is of great quality; it’s on a small stand that appears to be hollow, with a little alcove carved into the table. At the bottom is another 4 damn seashells.
- Current seashell count: 10.
- Jericho finds some stray flecks of gold, and some salt in a small crack in the side of the ball. Someone cleaned the room, but missed that spot. This appears to be where the ritual took place. He gets +1 hp. Gwyn starts to speak, but Anja hurries to close the door first.
- Gwyn says she found out she was working on something big, and had a lot of high quality material, as well as some gold and molds, though she couldn’t entirely tell what they were for. She uses Speak With Item on her hammer.
- “Oh. Hello.”
- “We’re having a bit of an issue–”
- “Have you tried hitting the issue?”
- “No–”
- “You should try that.”
- She asks if he has memory of the past 3 days. He says he’s been imbued with memory. It’s a terrible thing. He’s been given a temporary form of sentience, and like gazing into a window that only looks into Tartarus, he will return to the void after. He asks if she’s sure she wants him to tell her.
- He tells her we’d gone here to find the Staff of the Lamplighter, to go into the mind of the Skybound Lands to turn back time and rewrite reality. We came here on a falling star, but realized we didn’t know where the staff was located. We ingratiated ourselves at the castle, but the more we talked the worse our luck became. We tried to quickly learn about what was happening inside the Land of Mists. On the 22nd of Knewidi, we conducted a ritual during the Solstice to learn more, to create a golden totem to harness the prophetic abilities of the members of the Tattercoat Knights.
- “Be careful! You are now in grave d–”
- He tells her we’d gone here to find the Staff of the Lamplighter, to go into the mind of the Skybound Lands to turn back time and rewrite reality. We came here on a falling star, but realized we didn’t know where the staff was located. We ingratiated ourselves at the castle, but the more we talked the worse our luck became. We tried to quickly learn about what was happening inside the Land of Mists. On the 22nd of Knewidi, we conducted a ritual during the Solstice to learn more, to create a golden totem to harness the prophetic abilities of the members of the Tattercoat Knights.
- The hammer explodes. Gwyn has to make a physical, mental, and spirit save – she gets 4 on the physical, but biffs the rest, and loses 2 hb (2 major injuries). Her legs blow up, and her chest opens up, revealing the Breezestone. It’s gonna take her like 3 days to heal.
- Gwyn doesn’t want to tell us what it said – she thinks learning about it is what blew her up.
- Anja tells us about what she found in her dress, then says she’ll make some alterations to Gwyn’s outfits. We decide to make her some temporary legs, and Astranna and Jericho haul her to the forge room. Jericho asks if everyone’s gaits/strides are typical (sans Gwyn). He makes a mental check at B1 (exploding – 6). He goes into Side 1.
- We reach the forge. Gwyn points Jericho to where all the materials were stored. We spend about 2 hours making her some temporary prosthetic legs. Anja goes into the sewing room, followed by Alphie, who invites Inora. The GM asks how invested in Inora’s clothing Anja would be on any given day.
- Anja doesn’t know Inora well, but would have made 1 nice thing for Inora, because she’s important to Alphie.
- Alphie wants to match with Inora. Inora is willing to go with what Alphie wants. Anja finds two seashells – 1 in Prudii’s clothing, and the other in a set of pockets for Astranna.
- Seashell count: 12.
- She also finds multiple geodes hidden throughout the interior. With 1 success on a check… she can’t discern any particular pattern or symbol. She gathers the geodes up, stores the seashells in her pocket for Jericho, and selects her outfit – an elaborate purple dress.
- Prudii turns to Alphie, and says he doesn’t know Inora well, but she might like the meditation room. She could relax and bring herself to peace. Prudii gives Alphie the directions, and Alphie leads Inora there.
- “I’m sure you remember when I had you move on ahead while I stayed to talk to Astranna. I wanted to apologize. Something had happened that made me very worried, but I didn’t want you to worry. But Astranna pointed out it probably hurt you, so I wanted to share what happened.”
- They tell Inora that she got cold and very, very resentful, but once the cold was reduced, she didn’t seem to have any memory of it.
- Alphie uses Sense Emotional State on her.
- Fear. Unadulterated fear.
- They ask if she’s sure she’s okay, and she says yes. They say she seems off… a little afraid, maybe.
- “Wh– it’s– I, this place, it’s… strange. But I… I guess that a lot of people are feeling that.”
- “Are you sure there’s nothing else?”
- “No, nothing else.”
- She doesn’t seem to be telling the truth. Alphie says that if there’s anything else, she doesn’t have to be afraid to share it. Inora says that if there’s anything, she’d tell them. Alphie says she trusts her, and Inora says she trusts them, too.
- Alphie offers for Inora to meditate, then decides to meditate too, and sit down at an alleged respectable distance. They try to determine the source of Inora’s fear (spirit – 2 successes)... Inora’s terrified of her.
- Anja tries to get Prudii to pick an outfit. He asks why she can’t just pick. He doesn’t have a preference.
- Jericho and Gwyn scurry off to the sewing room to choose their outfits. Astranna asks Jericho to point to a random outfit and tell Anja she picked that one (and then adds to do something pink). Gwyn thanks her for her help, and Astranna asks how the legs are working for her – she says they’re working ok for her until they can make better ones (which Astranna agrees to help with). Astranna then goes off to the kitchen, Henrietta waddling next to her.
- Astranna exits out into the wider castle, and sees massive people walking through the castle, skin tones all through the rainbow – the smallest one is 11 ft tall, and the biggest are like 25 ft tall. We’re in a castle made for giants. As she scurries and weaves under the legs, she’s acting almost like the mini pixie servants zipping through the air.
- As she makes it inside the kitchen, everything is very much oversized for her – double or triple the size. As she looks around, some ingredients have been laid out. Massive loaves of bread, huge wheels of cheese, massive piles of ham… and that’s it. She conscripts Practical to help her carry some veggies to the kitchen from her garden.
- Jericho picks the pinkest outfit for Astranna, then picks his own. As Anja gives him his outfit, she shows him the seashell. He takes the shell, trying to see if they have a pattern when lined up. He starts to squint, and takes one shell, and another, and another shifting them. He takes a breath, the pattern is flowing looking somewhat random… What if it wasn’t? What if he left a message in these seashells?
- As he turns them, fashioning them together… a pattern might be forming, shell after shell, his hands working furiously. The others see Jericho furrow his brow and sit back. He sighs.
- There’s no pattern in these seashells.
- Gwyn picks out an outfit for herself, and asks Anja if she’d mind doing her hair.
- “I don’t know how to look pretty like you do.”
- Anja agrees readily, and offers to do her makeup, too. Gwyn agrees – she’s never done it before. Anja says it will be some of her finest work.
- Jericho makes it to the kitchen, and sees Astranna and Practical’s results (poor Practical basically passes out after. Jericho tucks her in with a napkin). He looks at the cheese… it’s a heavier, more fatty cheese, like a brie. The ham is spiral-cut. He looks at the chef’s plan. The plan is how he would stack the ham and cheese sandwiches. It’s in a pyramid.
- There is nothing suspicious about the pyramid.
- Jericho starts slicing up the ham, and Astranna starts cutting the bread, saving the crumbs and the crust, so she can sprinkle it and make croutons for the salad.
- Alphie meditates, trying to form a deeper connection with her quintessence (though she’s distracted). They’re imaging the bits of the galaxy they saw, trying to think more about what they saw during the travel and memorize what they can to feel a stronger connection. They get the choice of a mental or spirit check (mental – 1 success).
- At the edge of her awareness, there’s something there. The connection they were seeking, but… it’s like there’s still just not enough juice, enough power, to get there and forge it. Are they trying to gather more focus or power in some way, or push forward as they are?
- They gather some more focus, increasing Tor by 2 to lock it in.
- They expel some cold. As they do, the space around them shifts and flows, and warm and cold dances about. In this moment, they feel this shift and change, and there’s a soft light in front of them. They open their eyes, and meditating before them is a woman with long, golden brown hair, beautiful armor, a tunic, and a great two-sided spear, almost like what you’d use for hunting or felling boar. Her eyes have an otherworldly glow.
- “You have summoned me.” [She bends the neck to Alphie.] “I am Zenais.”
- She’s sitting where Inora once sat. She repeatedly calls Alphie “my liege” as she speaks.
- Alphie asks about Inora – how she’s a legend within the galaxy, but she’s broken, shattered somehow.
- “I know, my liege, that her appearance was towards the start of the galaxy. One of the first inhabitants, although it is unclear, at least to me, her exact origins. I know that she is greatly powerful. I know that she has the ability to exit the galaxy. But I know that parts of her are incomplete, my liege.”
- Alphie asks if there are folk tales as to how one can complete her.
- “Perhaps. There is… a theory that this fracturing has to do with an imbalance within Inora herself, an imbalance that is linked to you. Perhaps if Inora was given the ability to draw in more power, if you helped fill in the gaps, there might be hope. My liege, I– may I speak honestly?”
- “Always. Please.”
- “I have never known Inora to try and repair this breakage. To take on this power and responsibility. I fear that if the stories are true, she always attempts to run, get defensive, stay away.”
- “Do you have any suspicions as to why?”
- “None that I could say, my liege.”
- Alphie invites her to the ball. She agrees to go, though she wants to keep wearing her armor. Alphie walks into the sewing room with a stranger. Zenais stands at about 6’8”, long, flowing white behind her, and a massive boar spear.
- Anja is locked in getting Gwyn’s face BEAT. She’s put Gwyn’s hair in a simple but elegant updo, and has not even noticed the giant.
- “I’m so sorry to interrupt you, Anja. There’s a fashion emergency.”
- The others ask what happened to Inora. Alphie says she left. Anja says she doesn’t have time – she’s busy doing up Gwyn.
- Alphie requests for Zenais to call her Alphie.
- “Yes, Alphie, my liege.”
- Alphie introduces everyone in the sewing room, and they all make their way down from the tower, meandering to the lower levels. They see the giantfolk as well, as they leave our sectioned-off area.
- As they start to head toward the ball in earnest, ahead of them they see giantfolk wearing the finest gowns and suits. And we’re all able to tell they’re the finest, because they’re in Anja’s style.
- There’s signage for the annual Antian Ball, and a large set of double doors. There are no less than 100-120 giantfolk milling around, talking to each other, their voices thundering and booming through the interior. There’s a far set of tables which seem to be waiting for the food, and there’s what appears to be a massive orchestra of pixies.
- In the middle of all this, meandering around, Piranesi is chatting with folk. They don’t see Astranna and Jericho yet, but they’ve made it. Anja walks in, swishing her dress with a flourish.
- “The Tattercoat Knights have arrived!”
- Immediately, the attention of at least half of the ballroom falls upon them. People begin to whisper. Some clap. One giant with skin the color of deep ice, with long, white hair, wearing a style of an outfit she’d have made 3 years ago, looks the new outfits up and down.
- “Do you see the color? It’s immaculate! Oh, we’re so under-dressed!”
- Jericho peeks out to see the commotion. As he goes down the hall, he sees his friends and allies have arrived, along with a strange 6’8” woman with a boar spear.
- Anja gets Flair for the Dramatic and +3hp. Jericho can see she’s the center of attention. He heads back to the kitchen.
- Approaching the party is a blue-skinned individual with a beard, wearing bone – not in the style of the people here, but they do have pants in Anja’s style, and on the wrists a series of jewelry that might mimic Anja’s. They give a bow.
- “Welcome, my dear Tattercoat Knights. I hope that we get a chance to celebrate and make merry at this here annual Antian ball tonight. [...] You cannot escape the party of today by putting it off til tomorrow.”
- “Well of course not, the party is happening right now.”
- “Hear hear, hear hear. Truer words have never been spoken.”
- Anja compliments their outfit. They say they would have worn something more to the normal style…
- “However, there is the matter of which muffin flavor is best must be debated tomorrow morning. This decision will have great consequence across the lands, so I must be in uniform.”
- They chat some more.
- “This is why the Allegant party, and all those who believe in the ideals of the Allegant party, know that the Tattercoat Knights are friends, and that the Tattercoat Knights support our values, and that we support you. Hear hear.”
- Anja asks about their favored flavor.
- It is chocolate chip. It combines the look of a muffin with chocolate. There is no better way to start a morning. A muffin morning.
- Anja says they’re good in any season. He wants to add that to the ballot to make chocolate chip the flavor across the land.
- “Vote for Wuzzle! Vote for Wuzzle! Hear hear! Hear hear!”
- Anja asks if it’s going to just be her working the floor. Gwyn and Alphie want to go look for Jericho and Astranna. Right about then, dinner is finished up – Jericho announces to the guests that dinner is served, while Astranna helps the waitstaff put out the food. Piranesi gives Jericho a thumbs up, and announces to everyone to eat to their heart’s content.
- The giants elegantly bumrush the table to get to the food. They enjoy the salad, though they seem to think the salad bowls are shells. They say it adds real crunch. Astranna heads to the sewing room to get her nice outfit on.
- Alphie tells Jericho not to freak out – this is Zenais, a friend from the galaxy.
- “Okay, a friend you’ve known for how long?”
- “What time is it? [7:03] Counting travel time… 113 minutes?”
- They exchange pleasantries.
- “A pleasure. I live to make sure that my liege is safe.”
- Jericho looks questioningly at Alphie, who is stone-faced. Jericho asks where Inora went, and Alphie says she disappeared when Zenais showed up. Jericho looks actually upset.
- “I’m upset too. Something weird happened. I’ll have to tell you later.”
- Jericho says they need to have a talk. In the meantime, they are at an event. They are important, apparently.
- “Quick word that I will not be elaborating on because I can’t – if someone called Apophis or someone tries to get you to talk to someone called Apophis, politely decline.”
- Jericho says not to get drunk. Alphie says to tell that to Astranna – she doesn’t have enough experience to know limits.
- Looking around at the available people to talk to, Anja observes the man in the upper left.
- ??? – A normal human man. Grey suit, mustache, a little bit of facial hair. Well-kept hair swooshing down over the forehead. Chatting, laughing.
- She greets him.
- “This evening has only just begun, but yes, it is a wonderful time. Ah, is this a new piece, Anja? [...] Very colorful. You have really set the fashion in this place.”
- “A bit of an unintended consequence, but I’m glad everyone is seeing things my well. I am always correct, after all.”
- “You can only be correct so long. Fashion goes in and out of style. Although maybe like plaid, you’ll stick around.”
- He mentions that he heard her compatriots are the ones that helped… cook this meal tonight.
- “Lovely sandwiches. Lovely.”
- She says it was Jericho and Astranna, and he says he remembers something about them being a cooking type. Anja mentions the cooking competition. A story that he’d perhaps love to hear later.
- He mentions that his talent is in acquisitions.
- “Speaking of… do you require anything else?”
- “I do not. I was just checking in on everyone.”
- “I see. If– or I suppose, when– you leave this castle next, simply ask. I keep my stock… moved, shifting quite quick, else I would be a bad merchant. But I usually try to keep something of note on the shelves at any given time.”
- He says he won’t keep her longer – he imagines she’d be very popular tonight.
- “Adieu.”
- He gives a small bow, and grabs another sandwich. She gives one back, and goes to Jericho, telling him what she just learned. Alphie asks Zenais to get his name for us – we don’t know, and can’t ask. Astranna wants to go along, as well. Alphie wants to speedrun floating over, barely saying pleasantries (just enough to avoid looking like a straight beeline), but Astranna genuinely wants to learn about this place, so she makes actual conversation.
- She learns that a lot of the people here belong to the three parties of government – they’re the equivalent of senators. They’re all discussing the new best flavor of muffin, but they have other plans, such as banning stormclouds on Fogsday, and requiring that everyone has one different garden gnome.
- Overall, they just seem happy and willing to communicate. We’re the Tattercoat Knights – we’ve been fixing problems all over the place.
- Alphie wants to choose a random party to casually pitch lemon poppyseed to. They get Allegant. They make a spirit check, with an extra 2d6 because we’ve spoken to Wuzzle. Alphie successfully divides the Allegant Part, and turns into Donald Trump.
- Astranna goes off to talk to the merchant while Alphie is doing this. He’s by a window. He greets her.
- “Good evening.”
- She asks about the view.
- “The mist at this time of night. Fantastic views. You cannot get better.”
- She looks out, and sees the great karsts of rock jutting through the forest. The sun has gone down, with the last bits of color. It is… peaceful. It’s nice. Astranna agrees with him, and calls it serene.
- “I always like these events. People-watching. Seeing all that’s happening. Seeing how Anja plays them like a fiddle. It’s nice.”
- They agree that the environment suits her. Astranna makes a check to determine if he knows what’s up with Anja… she’s not sure – but it’s very obvious Anja is thriving, so it’s not an unusual observation.
- The man asks after Henrietta, and Astranna says she’s around. He looks down at Henrietta, who’s at Astranna’s feet. Astranna amends that she’s often around, but always comes back to her.
- He asks about Astranna and Jericho putting together the food, and says it was delicious. Astranna says she used produce from her garden, and is glad it went somewhere.
- “No use holding food like a miser. It rots all the same.”
- Astranna agrees with him. At this point, Alphie and Zenais come up, and Alphie introduces Zenais to him.
- “Ah, hello. I am Apophis. Pleased to make your acquaintance.”
- Alphie immediately panics and says they need to borrow Astranna for something, and so Astranna is dragged off. He has a suggestion for a view, since she liked the window:
- “The top of the castle in the morning… mm. Wonderful.”
- Astranna shoots him a smile, before giving a confused look to Alphie, who says they have to talk to Jericho now. Astranna says this wasn’t very inconspicuous, but Alphie says people borrow people at parties all the time.
- Regarding the rest of the party… Purdii has snuck off. Jericho and Gwyn have gone to talk to someone – the token in the lower center.
- ??? – 23 ft tall, blazing red eyes. He’s got a club strapped to his back, and a sword in his belt.
- He recognizes the Tattercoat Knights.
- “The songs are immaculate, and the food even better, Jericho.”
- He offers Jericho a puff of the pipe. Jericho takes it, with great difficulty. It’s like adrenaline into his bloodstream – it’s some type of amphetamine.
- The plans make his blood boil (it’s boiling!). They’re wanting coffee, they’re wanting chocolate chip! The Babel Party stands for blueberry. They help your body, help your mind, they’re good for you, they’re delicious for you.
- He takes another massive hit of the pipe.
- Jericho agrees that health is important. The man says the Allegant are fucking morons, and couldn’t pass a good bill if their lives depended on it.
- “That’s why they’re all so ugly!”
- It’s brought up that they’re bringing lemon poppyseed into the mix. He says they can’t get a story together.
- “They’re more crooked than a right angle, Anja, I’m tellin ya!”
- Jericho asks what the hardest fight on the floor has been.
- “Probably against the old leader of the Volvadier Party. His harpoon versus my mace, I thought I was a goner. Good thing I poisoned his coffee that morning. …Bombs. The best type of poison.”
- Afterwards, they’re gonna push their forest fire initiative bill.
- “Those trees have had it far too good for far too long.”
- The party reconvenes, and Alphie tells them that “that hot guy over there” is Apophis. Everyone makes fun of them for that. Jericho is having a drug-fueled meltdown, and eventually tries to run the distance of the hall. Alphie, Anja, and Gwyn try to tackle him, and when that causes a commotion. Alphie tells everyone that it’s a new game.
- This excites the giantfolk, and they start tackling each other. Astranna ducks for cover.
- We go to Prudii, who’s making conversation, switching out for another champagne glass… he’s had 6 so far.
- “So that’s how I learned the hard way not to rescue porcupines from mud pits.”
- One giant senatorwoman tackles another senator, and they begin rolling on the ground. Prudii’s buuuuuzzed.
- “New dance, eh?”
- He joins in on the fun!
- This is a very Tattercoat Knights ball, and it’s here where we end the session today. Everyone gets a level-up.
Final findings[edit | edit source]
- Seashell count: 12.
- Discovered political findings/agendas:
- ALLEGANT – Led by Wuzzle. Formerly favored chocolate chip muffins, but are now split between chocolate chip and lemon poppyseed.
- BABEL – Led by Burgess. Favor blueberry muffins. Also pushing a (pro) forest fire initiative.
- VOLVADIER – Led by Margaret Mosby. Favor coffee coffee cake muffins.
- UNKNOWN ATTRIBUTION – Ban stormclouds on Fogsday. Require everyone possess at least one different garden gnome.